Tuesday, May 10, 2016

Dev Blog Entry 8

Unity Technical Questions:
  • What is the proper way to work with Animations and Animators in Unity without having to enable legacy components?
  • How do Unity Ads work?
  • How do you publish an game made in Unity to an app store?
  • Is it really that inefficient/bad to use OnMouseDown() rather than Raycasting to approximate touches on mobile games?
  • How do you develop games for consoles using Unity? How do you get input from game controllers in Unity?
What I Learned:
  1. Working with particles
  2. Making mobile games
  3. Working with UI elements/canvas scaling
The main resources I use to help me with any issues I encounter with Unity are the Unity Manual, the Unity Scripting Reference, and the Unity Answers forum. Unity has great documentation that has helped me figure out how to implement many of the mechanics that I have needed to implement for my games. Piazza was also a great resource for getting help from my classmates and my professor. My teammates were also extremely helpful for the two team projects I worked on. When all else failed, trial and error usually helped me figure out what I needed to do. It was also helpful to write down my ideas and make diagrams sometimes to help me visualize concepts/logic.

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