Link to WebGL version of the game: https://googledrive.com/host/0B0fww2eOQcDTXzU3cGVteVdsd0k/index.html
Link to video from start of game (WebGL does not support Movie Textures): https://drive.google.com/file/d/0B0fww2eOQcDTMWNsSThLZTBvNGM/view?usp=sharing
Our design went through many iterations throughout the development process. The biggest changes that happened in our game were made to help convey the story of the game. For example, there was originally supposed to be a minigame after every level but then we decided to only have them at the beginning as story telling devices. CAI (the evil AI) also got a bigger role as opposed to the minimal player interaction that she was originally planned for because we needed her as a story telling device. Another change that was made for the purpose of the story was that the Scientist character was added. There were other small things that we had to take out during development because we had trouble implementing them. The light on the chest of AHAB (the player) was supposed to flash every time it fired a lase but we could not figure out how to make that happen. We also could not include one semi-important narration file because it was supposed to play when AHAB broke the first wall with the laser and we could not figure out how to implement that.
There are still some aspects of the game we want to improve on/change based on the results of play testing. Some of the narrations were too long, specifically the one where CAI kills AHAB. There is also a glitch where the laser can hit the player if they are walking forward while shooting it. The game should also loop back to the menu or show some ending screen after the good or bad ending plays. It would also be cool to be able to incorporate some of the features that we could not figure out during development such as the blinking light and wall break dialogue mentioned above. Overall, our game was pretty well-received.
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